Punches and kicks were not assigned to buttons like square and triangle, as would be expected, but rather combat moves were controlled by the second analog stick. Jet Li: Rise to Honor opted for a different approach however, in an attempt to make the fighting feel as fluid and realistic as possible. More often than not, attack moves in action and fighting games assign specific buttons to a particular skill, as seen in some of the best combat systems in video games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |